![]() Would it be possible to play back and force haptics into the DualSense controller? Well, that was an answer that was already answered way back during the PS5’s launch. ![]() And while I am currently working on another deep dive, a thought did come across my mind. This has made me want to keep experimenting, looking at some other titles, those mostly being first-party, to see exactly how other studios were making use of it. I noted that the audio capture wasn’t at all perfect at the time of making that video, and since then, I’ve discovered a better means of capturing haptic feedback that I feel is closer to the raw output of the controller. In what essentially started off as an experiment, we published a video showcasing those very haptics in a game that was designed specifically for that, Astro’s Playroom. Last month, we published an article that dove a bit into the PS5’s DualSense controller and the way developers were utilizing the haptic feedback to create a more immersive experience. Is your Spidey Sense tingling with curiosity? Here’s how you can experience it. ![]() No, you’re not reading that title wrong at all, we really did manage to recreate Insomniac Games’ Marvel’s Spider-Man 2 reveal trailer with functional haptic feedback.
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