![]() Ferencz said that production budgets for partnership have expanded along with the scope and vision of brand partners who want to be in the space. ![]() “We see endless opportunities to build engaging experiences that are authentic to the brands we’re partnering with and the communities they’re able to now reach, along with the portfolio of great games we’re creating and supporting from our developers.”Īs a private company, Gamefam doesn’t release its revenue or profit numbers, Ferencz said. “2022 has been a phenomenal year for us, which I could not be more proud of as it shows how talented our team is and the value we provide to our partners and communities,” said Ferencz. The company was one of the first to professionalize game development on the Roblox platform using authentic game devs who grew up playing the platform, said Joe Ferencz, CEO and founder of Gamefam, in an interview with GamesBeat. And the top ten games from Gamefam account for 90% of its gameplays. Now it has more than 30 titles on the platforms, and the Sonic game has done the best, capturing 500 million visits in its first four months. It also makes games for Minecraft and Fortnite.
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